Monday, November 3, 2008

RE DO....lol

PS. sorry for the late post...this post has been sitting on my desktop...

Okies...so three days before due and new idea for scope....think Elite Beat Agents and Guitar Hero...only for conducting... HAHAHAHA what fun


Seriously, so I realised I am going to need a hell of a lot more time and research to create an accurate conducting simulator...solution make a game.

Essentially what i have now done is added beat points the user has to reach in tempo or the orchestra begins to slow down or not play.

This is how I went about making this little doosey...

Step one - rough interface concept...

this is what I came up with...



as you can see....or maybe not... a nice simple interface which is kinda self explanatory...


any who....i made the graphics.....and then coded it

the coding was surprisingly easy, essentially, the IR still followed the conductor, but the beats would fade in on their relative timer and if a hit test between the IR and the beat point occurred then the accuracy was checked....if the user was going too fast or too slow the orchestra would change accordingly...

this was the finished product...



All in all... I think it went quite well... it worked fine and was fun to play...

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