Wednesday, August 27, 2008

Headtracking change...

So after heading into uni today...talked to the tutors about the bugs I had with my headtracking.

The bugs were nothing too drastic, but after a few if's and but's, and brainstorming I will be using headtracking with a panorama of a 3D orchestra rather than a realtime 3D environment.
this was due to three main points...

1. A panorama is easier to set up, and because a conductor does not walk through his orchestra it would still seem real as the camera would still change depending on where you look.

2. By using a panorama I get more time to work on the interaction and feedback aspect of the project. Which will be good for the critique in two weeks...

3. Using real time 3D constructed graphics from papervision was lagging up the application too much.

So thus decided to use a panorama...

How to go about it...

Well, originally i had a panoramic picture of an orchestra, however it was relatively hard to set up in paper vision properly as it was a cylindrical based panorama. Which would be alright, except papervision is still in strong development mode, the cylinder still needs some work...

One thing that was stable was a sphere in papervision...Once again, i would need a spherical panorama rather than a cylindrical one... It was then I noticed that 3DS max has an export to panorama feature...

However, after finding it too tedious to set up a spherical panorama within flash, I decided to go with something more stable...A cube

The cube was a smart choice, it was simple to set up, easy to apply the panorama, and when i did a test run with the camera looking over it...IT LOOKED REALLY GOOD!...

I will be posting some pictures on Friday, as well as some 3D renders of my mock up orchestra...

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